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Dragon ball xenoverse mods better ai
Dragon ball xenoverse mods better ai












Probabilities are number between 0 and 100. (more in concrete, the probability that the previously mentioned ai decisions will make the patcher to make the ai use the transformation)Īnd for example, "chance_enemy_T2_60p" is the probability that an enemy AI will use the second transformation (if any) when it is between 41 and 60% of HP. So, for example, "chance_ally_T1_100p", is the probability that an ally AI will use the first transformation (if any) when it is at 81-100% of hp. XV2Patcher uses a different for each transformation, for every of 5 hp states (100%, 80%, 60%, 40%, 20%), and for allies/enemies AI. These events don't happen that often, but not that odd either, and they are unpredictable. Every X time, the game may make a AI decission, that will lead to XV2Patcher to evaluate the probabilities. The defaults just work fine, but in case you need more control, here it is.įirst, you have to understand how the thing works. The rest of the tutorial will talk about customizing the settings. With only that, AI chars will already use awaken skills. To enable it, open the file xv2patcher.ini and change "ai_extend" from false to true.

dragon ball xenoverse mods better ai

XV2Patcher 2.0 and higher include a patch that allows AI characters to use their awaken skills.














Dragon ball xenoverse mods better ai